![]() ![]() For example, the PS2 had a veryĬool feature, it could make textures move, like gifs, but you can't extract that, so Some textures are simple, like a wall of bricks, but others are a little annoying. So you can see what kind of textures the emulator is extracting. It's important that you set a key to enable the texture dumping, and also have the folder opened SCUS-97399, this is important, because all textures have id's and each version uses a diferent idįor every texture, meaning that if you interchange the textures they'll end up not showing or being in the wrong place. On the emulator folder you'll find a folder called textures, by ticking the texture dumping option you'llĬreate a new folder inside textures, and that folder will be named after the game's version.įor example, if you download the PAL version of God of War, it's version will be SCES-53133, but the NTSC one will be ![]() Texture dumping iseasy, here's a video tutorial, you just need to go to the graphics settings in theĮmulator and then, on the Texture Replacement tab, tick the option called Texture Dumping. So we can have all the dumps already available, and even save files, no need to play an 20-60 hour long game in order to Then anyone can just play the game while dumping all the textures into a folder, and then share a link in the comments We'll have a list below, conformed by the games that people want an HD Pack for. The idea here is to have a list of games, and each one will be accompanied by a link to a file that contains a folder I've come with an idea that could speed up the process x10 times. This is an attempt at making texture upscaling much easier.Īs someone who upscales games I know how tiresome the process of getting all the textures can get.Īnd after seeing some amazing folks here with over more than 50+ HD Texture Packs, kudos to all of you! To share your re-textured models you will have to include the ones you have changed, and distribute them in a model folder so that those viewing your creations have access to them.Hello everyone. Ok, so it's rubbish, but it worked and now the grunts are really easy to spot! What surprised me was that HL takes it's models and textures from the unpacked model file and not from the 0pak file when it launches. [Three minutes after reading this tutorial I re-textured this grunt using Wally as the texture editor. Just don't copy 'em over the old hgrunts if you prefer the old ones! If you prefer these, and save over the old ones, then when you want to go back to the old ones, just get the old ones out of the PAK file again. Included with this are the altered grunt models mentioned. If there isn't a t or numbered ones, then you don't need to move anything extra. You only need the t model if there are no other numbered ones. Also, you don't need the model which ends in t (In this case, hgruntt). The example grunt model I have included has the following textures changed, the grunt's arms have been painted black (Don't ask), the gas mask guy has a grey helmet.īalaclava ManJust remember that when moving models, you must move the numbered ones with it, or it won't open in HLMV. Either save it in another place, or, rename it, or, save over the old model. Now VERY IMPORTANT!: go back to the texture tab and select save model. View the model and it will have the new texture. Once you are happy with the alterations (MAKE SURE YOU KEEP THE TEXTURE THE SAME SIZE!), go back to the model, find the texture which you altered (it will, of course, display the original texture) and select import. ![]() Now, open up this texture with your graphics program (MS paint for me) and change everything that needs to be changed. In my case, I've saved them in a new skins folder on the desktop. Select Export and save it to an obvious location. Select the texture tab at the bottom and scroll through the textures until you find one that you want to replace. OK, find the offending model, in this case the hgrunt.mdl. Paint Shop Pro and Adobe Photoshop are both very good graphics programs but, if you don't have them or are like me and have the slowest Internet connection ever, MS Paint (shudder!) will do just fine. If you have unpacked your models, you can save time by associating their file type with HLMV and that will make them easier to browse. Well, your problems are solved! And it's REALLY easy!įirst, you'll need the Half-Life Model Viewer. ![]() You also might have thought: "No, these clothes just aren't suitable at all." Ever wanted to create a Mod but thought: "These monsters just don't look right for my mod. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |